This Open Educational Resources address' Game-Based Learning and Gamification within the Educational eco-sphere. You will find summaries of key values in Game-Based Learning, interactive readings on Gamification, insightful techniques and tips, as well as multiple examples of popular and tested applications in the K-12 educational system. Topic analysis of Game-Based learning and Gamification is through multiple small activities.
There are three (3) reflective and interactive activities for you to develop a further understanding. Activity #1 is below, Activity #2 is in Backstory, and Activity #3 can be found under Game-On. Treat this as an 'Opportunity Forecast' for new game-based and gamification ventures in education. Please complete this short Prior Knowledge survey. This activity is open until Wednesday, at 11:59 PM PST. Please click "launch me". Response will be curated to highlight your peers viewpoints.
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Adrian Granchelli
As a maker and educator, Adrian strives to inspire and empower others to make, collaborate, and be creative. He is an instructor with over eight years of experience including curriculum development, scheduling and managing in a variety of formal and informal settings. Adrian strives to provide a safe and open learning environment empowering students to experience and explore their own learning style with a variety of information streams and individualized support. |
Simin Rupa
This is my second term in MET and I have been implementing Gamification in my classroom for a year now and the engagement has been incredible. |
Philip Ihewuokwu
Currently a Business Analyst, but a former education technology analyst with the District School Board of Niagara and mentor who is passionate about effective use of technology both in education and business. Philip has worked with many teachers and students to bring coding in the classroom and believes in using game-based learning as a strategy to teach math, programming concepts and other subjects. |