Gamification is not turning education into a game,
rather it is utilizing game elements to engage and motivate learners. |
Imagine learners as players.
This one distinction allows you to approach the learning experience from a completely different angle. |
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Drag and Drop the educational outcomes to their appropriate game design mindset below.
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“The goal of a game designer is to get your players playing and keep them playing.”
-Werbach, 2015 |
Play correlates with an increase of motivation as well as positive emotions. Autonomy is a must in play since players choose to play and how to play. Additionally, play in inspired when the subject matter or type of play appeals to the player - relatedness.
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STOP AND REFLECT
How did you enjoy your gamified reading experience? |