Apps that incorporate Game-Based Learning or Gamification.
Mathematics:
DragonBox (Grade K-4)
DragonBox is a mathematics application game that focuses on foundation-based arithmetic through inter-active matching, swiping and counting. Dragonbox is a combination of 4 apps, all of which that group concept by anticipated age range.
Prodigy
(Grades 1-8)
Prodigy is a role-playing-based adventure game that allows students to learn foundational mathematical concepts. Rewards are then used for cosmetic upgrades to the student’s character. Differentiable learning through the specific assignment and confidential reports allow students to work at their best-fit level.
SplashLearn
(Grade 2-6)
Splashlearning is an app and website that allows learned to isolate specific mathematical and English Language Arts concepts. With mini-games and customizable rewards, this app allows students to identify and practice specific skills.
Classroom Management, Assessment and Communication
ClassMax
(Grade 2-8)
ClassMax is an application that allows you to track and compare: student academic progress, communicate with parents, administration and colleagues, track social-emotional events, student accommodations, and more.
ClassDojo (Grade K-3)
ClassDojo is a teacher-maintained app in which you are able to assign values to activities, assign groups, monitor behavioural noise, offer student portfolios. ClassDojo’s goals are community development, parent-teacher connection, and engage students. Through gamification of a point-based reward system, educators and parents are able to reward students on a variety of goals, these rewards unlock personal customization.
Schoology (Grade K-8). Schoology is a basic classroom management applicationt that allows educators to: create, share, host assignemnets and more. They have certified links with education triumphs such as BrainPOP and Khan Academy.
Language Development
Nihongo Quest N5
(Grade 5-12)
Nihonogo Quest is a role-playing game based which allows you to learn Japanese in an immersive way.
Raz-Kids (Grade Pre-K -8). Raz-Kids is a gamified-interactive reading app that allows readers to listen, record and reading a 29-level catalogued library.
Night Zoo Keeper (Grade Pre-K - 6). Night Zoo Keeper is an integrative, children's imagine based literacy application that focus on sentence development and vocabulary enrichment.
Social Emotional Learning
Positive Penguin (Grade PreK-5). Positive Penguin is a socio-emotional app that allows kids to learn to identify their emotions and how to regulate them through games and interactive stories.
SuperBetter builds resilience - the ability to stay strong, motivated and optimistic even in the face of change and difficult challenges. Playing SuperBetter unlocks heroic potential to overcome tough situations and achieve goals that matter most.
https://www.superbetter.com/
Smiling Mind (Grade 6- adult). Smiling Mind is an interactive-meditaion based app that support and helps youth navigate mental health and the supports needed to be successful.
Miscellaneous
KODU. (Grade 1-7) KODU is a kid-friendly app that allows you to create games through coding.
Kahoot! (Grade 4-Post Secondary). Kahoot! is a free Quiz creating tool that transforms your quiz into a timed/point based activity.